it needs audio and also, when i pass my mouse over the menu items, it autoclicks them. all around, not the worse we've seen, but could use more polish. i can see the potential.
it needs audio and also, when i pass my mouse over the menu items, it autoclicks them. all around, not the worse we've seen, but could use more polish. i can see the potential.
i don't know how to code "when clicked" but I will learn
The hitbox telling could use some work. it could be clearer.
I jump x'd a lady and the game crashed. beautifully animated game.
screen scaling is messed up. i can't see past like a quarter of the screen.
Edit: nvm it's only on the intro for some reason. the rest plays fine.
Edit 2: fast clicking breaks if you click around the playable character. <- nvm, it just happens if you somehow click outside of the playable space.
Edit 3: these edits are getting ridiculous. anyways, you can't use the fast placing thing with the wooden back blocks, the tree blocks, and the glass. also, you can't delete the computer once it's placed down.
to give you perspective on how long i've loved this game for: i played this game before i learned english. it's been one of my most favorite games of all time. i love this franchise to pieces.
hehe. i remember this
Edit: there's this really cool bug where if you hold down the left click RIGHT after shooting an arrow, you move at normal speed, and can shoot an arrow when released. if timed correctly, this lets you chain multiple shoots while moving at regular speed, however, if you mess up the timing, you end up moving very slowly.
i say you should turn it into a feature. it adds so much depth to an otherwise simplistic and repetitive mechanic. being forced to either walk slow, but go at your own pace, or get the pacing right, but having to multitask that plus enemy positioning makes the game a lot more engaging.
It rewards knowing the pace by heart, since the animation for reloading the arrow does not play, but you still need to wait for the arrow to be loaded, otherwise you'll just cancel your attack and end up having to move slowly.
Wow this is brilliant I never thought of this and I programed the game! Thank you for your amazing insight I'll turn this into a feature then this is so cool!
absolutely addictive
Dodges don't buffer, if you see that tom's about to the upper cut, but your jab animation isn't done, you won't dodge by holding down the dodge key. you have to spam the dodge key to move out of the way on time, which is very obnoxious.
i'm fine with the difficulty as is. I just don't like how long it takes to restart the match. how am i meant to get good if i can't HURRY UP and get good?
another thing is that since space bar is the get up key, you'll be mashing to stand up, but then end up wasting an uppercut on accident. i think a small pause to establish you are already standing would be good.
great game over all.
since the game crashes when typing RIP, the game dies before giving you the achievement
hi! i'm SamXID, I do animations, drawings and music sometimes. if you want to use my music read this: https://elweyquecomenta.newgrounds.com/news/post/1351540
Age 20, Male
certified pendejo
somewhere in México
The moon's bellybutton
Joined on 7/7/18